Eric Rasmusen (Editor) . “Rasmusen’s Games and Information provides a wonderful coverage of the basics of game theory and information economics. This page is for materials connected with Eric Rasmusen’s book, Games and Information: An Introduction to Game Theory. First Edition: , pp., ISBN. GAMES AND INFORMATION, FOURTH EDITION. An Introduction to Game Theory. Eric Rasmusen. Basil Blackwell. 23 November Eric Rasmusen.

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Request permission to reuse content from this site. I wish that all my students could take a course based on this book, and envy them the opportunity. The style is brisk, the arguments are rigorous and it seems to be pitched at exactly the right level.

An Introduction to Game Theory, 4th Edition. Added to Your Shopping Cart. Description Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics.

Written for introductory courses seeking a little rigor. The 4th edition brings the material fully up-to-date and includes new end-of-chapter problems and classroom projects, as well as a math appendix.


Accompanied by a comprehensive website featuring solutions to problems and teaching notes. The Political Economy of Judging in Japan Permissions Request permission to reuse content from this site. Changes in the Second Edition Changes in the Third Edition Changes in the Fourth Edition The Level of Mathematics. The Rules of the Game. Dominated and Dominant Strategies: The Battle of the Bismarck Sea. The Strategic and Extensive Forms of a Game.

Games and Information: An Introduction to Game Theory by Eric Rasmusen

Perfect, Certain, Symmetric, and Complete Information. The Harsanyi Transformation and Bayesian Games. The Png Settlement Game. Mixed and Continuous Strategies. The Payoff-equating Method and Games of Timing.

The Civic Duty Game. Randomizing is not Always Mixing: Dynamic Games with Symmetric Information. An Example of Perfectness: Recoordination to Pareto-dominant Equilibria in Subgames: Reputation and Repeated Games with Symmetric Information. Finitely Repeated Games and the Chainstore Paradox.

Product Quality in an Infinitely Repeated Game. Markov Equilibria and Overlapping Generations: Dynamic Games with Incomplete Information. The Importance of Common Knowledge: Entry Deterrence IV and V.

The Gang of Four Model. Credit and the Age of the Firm: Categories of Asymmetric Information Models.

Games and Information: An Introduction to Game Theory

The Incentive Compatibility and Participation Constraints. Further Topics in Moral Hazard. Institutions and Agency Problems. Insurance Games I and II. Joint Infotmation by Many Agents: The Holmstrom Teams Model. The Multitask Agency Problem. Adverse Selection under Certainty: Lemons I and II.


Adverse Selection under Uncertainty: A Variety of Applications. Adverse Selection and Moral Hazard Combined: Mechanism Design and Postcontractual Hidden Knowledge.

An Example of Postcontractual Hidden Knowledge: Rate-of-return Regulation and Government Procurement. The Informed Player Moves First: Variants on the Signalling Model of Education.

General Comments on Signalling in Education.

ganes The Informed Player Moves Second: Signal Jamming and Limit Pricing. The Basic Bargaining Problem: The Nash Bargaining Solution. Alternating Offers over Finite Time. Alternating Offers over Infinite Time.

Setting Up a Way to Bargain: Values Private and Common, Continuous and Raemusen. Revenue Equivalence, Risk Aversion, and Uncertainty.

Reserve Prices and the Marginal Revenue Approach. Asymmetric Equilibria, Affiliation, and Linkage: Comparative Statics and Supermodular Games. References and Name Index. Stinchcombe, University of Texas at Austin “This is a terrific book bringing together two strands in the recent literature on economic theory, namely game theory and the economics of asymmetric information.

Written in a crisp, approachable style, this text uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics.